audio lead for Wilmot Works It Out, a puzzle building game about completing beautiful images and hanging them in your house, developed by Hollow Ponds and Richard Hogg. published by Finji
oct 2024
"We loved Eli's soundtrack to the original Wilmot's Warehouse, and knew we wanted them to work on Wilmot Works it Out. We gave them a free hand to explore ways to expand on their soundtrack from Wilmot’s Warehouse, while retaining that gentle bubbliness which makes it so great as a background track to getting stuff sorted out." - Ricky Haggett (Flock, Wilmot's Warehouse, Hohokum)
music for Flock, a multiplayer co-op game taking on the role of flying shepherds, developed by Hollow Ponds and Richard Hogg. published by Annapurna Interactive
july 2024
"It's been such a pleasure to work with Eli again on Flock: [...] from whizzing around, bouncing off clouds, to perched, searching for a tiny movement in the grasses which gives away a hiding creature. Eli's music responds to these different situations beautifully, with both subtlety and humour - the perfect soundtrack to exploring the sprawling wilds of the Uplands." - Ricky Haggett (Flock, Wilmot's Warehouse, Hohokum)
audio lead for Saltsea Chronicles, a flooded-world ensemble cast story-driven adventure game developed and published by Die Gute Fabrik.
october 2023
"Eli produced an audio landscape which was complex, layered, story-driven, and keenly kept the brief of 'TV-influenced' in mind. Saltsea Chronicles was a much larger scope than many of Eli's previous audio works but they rose to the challenge admirably, working well with key members of our team to bring the audio of the Saltsea Archipelago to life." - Hannah Nicklin (Saltsea Chronicles, Mutazione)
music contributor for The Barnacle Goose Experiment, an abiogenesis body horror idle clicker game developed by Everest Pipkin
november 2022
"I've always loved coming across Eli's work in other games, so it was with delight that I realized I could ask them to contribute a piece to the in-game radio for The Barnacle Goose Experiment. The track they provided is a perfect accompaniment to the dreamy, slow play of Barnacle Goose and I couldn't be happier with how it feels playing on the radio." - Everest Pipkin (The Ground Itself, World Ending Game)
audio lead for No Longer Home, a magical realist point and click adventure game developed by Humble Grove. with contributions on the soundtrack from Derek Daley and Paws Menu
july 2018 (Friary Road - sound design)
july 2021
(No Longer Home - audio lead)
"Eli is an accomplished composer capable of writing powerful and ambient music that reflects and adapts to the mood of the scene. They’re incredibly versatile with a keen understanding of the narrative flow of a video game through music and sound." - Cel Davison (No Longer Home)
"No Longer Home has a distinct sense of soul that renders the game’s compelling story even more resonant and intimate, from the inconsistent audio fidelity....to the expressive, exploratory guitars. This is an album for quiet moments, and it repays the listener’s focus in kind." - Bandcamp Best Videogame Music of 2020
score and sound design for Fisheye, about perceived popularity within a school, by Claire Hsieh. Featuring performances from Neha Patel (piano), Joey Rose Rysen (violin), and Leo Lukin (cello)
november 2020
audio lead for A Monster's Expedition (Through Puzzling Exhibitions), an adorable and relaxing open world puzzle adventure, developed by Draknek and Friends
september 2020
"Eli wrote all of the music stems, designed how they worked together dynamically through gameplay, and generally had authorship over the audio experience as a whole. The audio turned out exceptionally well and is a core part of the experience. It has been a pleasure working with them, and I'm incredibly happy with the audio design we've ended up with." - Alan Hazelden (A Monster's Expedition, Cosmic Express)
music and sound art for Bird Alone, a story of a lonely bird figuring out what life’s all about, by George Batchelor, with art by formyths
july 2020
"Eli is a prolific creative presence in the industry and they've already had a hand in contributing to some of the most interesting recent video game releases. From personal experience I know how talented and hard-working Eli is, how full of creativity and motivation they are. They succeeded in developing an interactive multi-layered musical experience that evolves over the course of [Bird Alone]." - George Batchelor (Bird Alone, Far From Noise)
sound design and additional music for If Found..., a game about searching for connection, erasing anything and everything, developed by dreamfeel. published by Annapurna Interactive
may 2020
"Not only were they incredibly diligent and dedicated, but their breadth of knowledge with various tools really came in handy and helped us bridge the gap between music and the game tech [...] I only wish they joined our project sooner and I would immediately recommend Eli to any developer who has need for a composer or sound designer." - Llaura McGee (If Found..., Curtain)
audio lead for Wilmot’s Warehouse, a game for folks who like organising things, developed by Hollow Ponds and Richard Hogg. published by Finji
august 2019
"Eli is a really talented musician and audio designer who really understands the needs of a game, not just as in 'this game needs amazing music'; but in a more nuanced way which is to do with how what you hear when you play a game changes its cultural meaning, effects the utility of the game in your life and shapes the game's soul." - Richard Hogg (Wilmot's Warehouse, Flock, Hohokum)
score and sound design for Two Familiars, about a nervous young witch’s trip to the supply store, by Hayes Chambers
may 2019
workshop created for Feral Vector called Foleyage, where I gave folks the opportunity to listen to the environment around them and record whatever draws them in. I wanted to make sure it was accessible to anyone who doesn't have 'professional' recording devices or experience. Took place in Nutclough Woods, Hebden Bridge
may 2019
audio lead for Jetstream, an elegant puzzle game where you soar amongst the clouds, by Clockwork Acorn
april 2019
l i m i t was an interactive and improvisational performance. Select certain word prompts for the performer to receive in real-time - or not - and create a piece based on the limitations given to you. commissioned by the V&A for the Friday Late event, All To Play For
january 2019
sound editing and mixing for animated short, Meteorlight, about a curious child discovering a dark secret, by Jonny Eveson. premiered at BFI’s Animation 2018, London Southbank, on 19th Nov 2018, and on BBC4 on 2nd Dec 2018
november 2018
score and sound design for Kevin, about a lonely wendigo wanting to celebrate, by Janine Janssen
october 2018
a theme for the webcomic, The Carpet Merchant Of Konstantiniyya, by Reimena Ashel Yee; created for the book’s crowdfunding trailer
june 2018
score and additional sound design for Long Distance Train (password: LDT), about a living person and a ghost balancing their long distance relationship, by Lake Fama
may 2018
score and sound design for animated short, Baby Teeth, about a baby tooth learning to grow up in order to fall out, by Ham Firouzan
may 2018
score and sound design for animated short, Friend Or Photo, about a trio of fruity friends, by Caroline Quach
april 2018
audio lead on Sure Footing, an endless platform runner game developed by Table Flip Games. voices by Eddie Bowley
march 2018
a set of music commissions created for the webcomic, The World in Deeper Inspection, by Reimena Ashel Yee. This is track three, les fleurs de la mort
march 2018
a set of music commissions created for the webcomic, The World in Deeper Inspection, by Reimena Ashel Yee. This is track two, she takes and gives
march 2018
a set of music commissions created for the webcomic, The World in Deeper Inspection, by Reimena Ashel Yee. this is track one, the ministry of night
march 2018
an interactive, audiovisual piece made in PureData and Processing, called geomet. audio stems generated in Cecelia. inspired by John Whitley's vintage computer art and his Experiments in Motion Graphics (1968)
october 2017
score and sound mix for Danse Danse Zuri, an animated film about a pop concert, by Shannon Clancy. Lyrics and vocals by Isabella Stochetti
september 2017
score and sound design for Ghost Story, an animated film about a ghost invading an office, by David Davis. extra sound mixing by Ben Huff
april 2017
sound art for choreography-based installation called Recollected Body. choreography and visuals by Izzie Capper. performed by Bakini Pick-up at Trinity Laban Conservatoire of Music and Dance, Creekside. audio featured on installation, The Zium Museum
march 2017
guitar composed for, and contributed to, Paws Menu’s track, geist metro, which was created for a room within the The Pokisfiori Museum Installation, an interactive “non-game” giving tracks their own spaces
march 2017
a generative sound art composition, a subconscious stream. Piece based on a post by poem.exe. using API from the Twitter bot, parsed through using Processing’s OSC, into Max/MSP
january 2017
live audio manipulation and production as part of a collaborative performance called I.C.E.III. Spoken word written by Emily Gregory and choreography by Jasper Llewellyn. Recorded and performed at the George Wood Theatre, Goldsmiths University of London
december 2016
music and sound design for an animated film called Gallery, by Lilian Hii. All foley - except voices - and some music sample close to the end, recorded at London’s Tate Modern and South Bank galleries
october 2016
music and sound for a submission made by Devon Kong and Rachel Tan of motion graphics for Choya (password: choya)
august 2016
original soundtrack for Hashtag Dungeon, a dungeon crawler with Twitter-generated gameplay, by Hitpoint Games
june 2016
score for an animated short called Worry Worms, about an Apple facing their inner anxiety, by Colleen Castleman
february 2016
score and sound design for an animated short called Puls, about tumours and anxieties, by Sherryl Burgard
november 2015
score for a short called Hedgehog and I, a black-and-white 16mm film about friendship (and hedgehogs), by Ray Roberts
may 2015
composition and collaboration for dance called Articulating Forms, exploring the development of various ‘forms’ of movement and music, featuring Isobel Bloomfield and Claudia Toinetto. Recorded and performed at the University of Surrey
february 2015
score for an animated short called Glitter Warriors, about a team of dazzling warriors on a reconnaissance mission, by Katie Elle
november 2014
before specialising more in what I do now, I composed music for various short films and sketches from as early as 2012.
One of my most frequent collaborators at the time was Elliot Gough; I hope to make the music I composed for his works available in due time. For now, you can check out videos that include very early scores of mine
2014 and earlier