Salvage

audio lead for Salvage, a visual novel dungeon crawing game about chronic pain, grief, and unknowable abyssal horrors, currently being developed by J Tuason and Melody P

tags: videogames, music, sound design

Surf Club

audio lead for Surf Club, a coming of age adventure game currently being developed by Olivia Haines

tags: videogames, music, sound design

Flock

music for Flock, a multiplayer co-op game taking on the role of flying shepherds, currently being developed by Hollow Ponds and Richard Hogg. published by Annapurna Interactive

tags: videogames, music

Saltsea Chronicles

audio lead for Saltsea Chronicles, a flooded-world ensemble cast story-driven adventure game developed and published by Die Gute Fabrik.

tags: videogames, music, sound design

Surf Club

music contributor for The Barnacle Goose Experiment, an abiogenesis body horror idle clicker game developed by Everest Pipkin

tags: videogames, music

No Longer Home

audio lead for No Longer Home, a magical realist point and click adventure game developed by Humble Grove. with contributions on the soundtrack from Derek Daley and Paws Menu

tags: videogames, music, sound design

Fisheye

score and sound design for Fisheye, about perceived popularity within a school, by Claire Hsieh. Featuring performances from Neha Patel (piano), Joey Rose Rysen (violin), and Leo Lukin (cello)

tags: film, music, sound design

Monsters Expedition

audio lead for A Monster's Expedition (Through Puzzling Exhibitions), an adorable and relaxing open world puzzle adventure, developed by Draknek and Friends

tags: videogames, music, sound design

Bird Alone

music and sound art for Bird Alone, a story of a lonely bird figuring out what life’s all about, by George Batchelor, with art by formyths



Apple Design Award

tags: videogames, music, sound design

If Found

sound design and additional music for If Found..., a game about searching for connection, erasing anything and everything, developed by dreamfeel. published by Annapurna Interactive

IMIRT Awards 2020

tags: videogames, music, sound design

Wilmots Warehouse

audio lead for Wilmot’s Warehouse, a game for folks who like organising things, developed by Hollow Ponds and Richard Hogg. published by Finji

IGF Nomination 2018

tags: videogames, music, sound design

Fisheye

score and sound design for Two Familiars, about a nervous young witch’s trip to the supply store, by Hayes Chambers

tags: film, music, sound design

Jetstream

workshop created for Feral Vector called Foleyage, where I gave folks the opportunity to listen to the environment around them and record whatever draws them in. I wanted to make sure it was accessible to anyone who doesn't have 'professional' recording devices or experience. Took place in Nutclough Woods, Hebden Bridge

tags: sound design

Jetstream

audio lead for Jetstream, an elegant puzzle game where you soar amongst the clouds, by Clockwork Acorn

tags: videogames, music, sound design

LIMIT

l i m i t was an interactive and improvisational performance. Select certain word prompts for the performer to receive in real-time - or not - and create a piece based on the limitations given to you. commissioned by the V&A for the Friday Late event, All To Play For

tags: sound art, commissions

Meteorlight

sound editing and mixing for animated short, Meteorlight, about a curious child discovering a dark secret, by Jonny Eveson. premiered at BFI’s Animation 2018, London Southbank, on 19th Nov 2018, and on BBC4 on 2nd Dec 2018

tags: film, sound design

Kevin

score and sound design for Kevin, about a lonely wendigo wanting to celebrate, by Janine Janssen

tags: film, music, sound design

Second Floor

sound design for Second Floor, about loss and mortality, by Dymphie Huijssen

tags: film, sound design

The Carpet Merchant campaign

a theme for the webcomic, The Carpet Merchant Of Konstantiniyya, by Reimena Ashel Yee; created for the book’s crowdfunding trailer

tags: music, commissions

Ailleurs

score and sound design for Ailleurs (Elsewhere), a film by Marianne Lauzon

tags: music, sound design, film

Long Distance Train

score and additional sound design for Long Distance Train (password: LDT), about a living person and a ghost balancing their long distance relationship, by Lake Fama

music, film

Baby Teeth

score and sound design for animated short, Baby Teeth, about a baby tooth learning to grow up in order to fall out, by Ham Firouzan

tags: music, sound design, film

Friend or Photo

score and sound design for animated short, Friend Or Photo, about a trio of fruity friends, by Caroline Quach

tags: music, sound design, film

Sure Footing

audio lead on Sure Footing, an endless platform runner game developed by Table Flip Games. voices by Eddie Bowley

tags: videogames, music, sound design

Les Fleurs de la Mort

a set of music commissions created for the webcomic, The World in Deeper Inspection, by Reimena Ashel Yee. This is track three, les fleurs de la mort

tags: music, commissions

She Gives and Takes

a set of music commissions created for the webcomic, The World in Deeper Inspection, by Reimena Ashel Yee. This is track two, she takes and gives

tags: music, commissions

The Ministry of Night

a set of music commissions created for the webcomic, The World in Deeper Inspection, by Reimena Ashel Yee. this is track one, the ministry of night

tags: music, commissions

Skuiggle

music + sound for Skuiggle, a game where you create colourscapes, developed by Eric Merz

tags: videogames, music, sound design

Run

sound art for an animated film called Run, by Cynthia Chu

tags: film, music, sound design

Geomet

an interactive, audiovisual piece made in PureData and Processing, called geomet. audio stems generated in Cecelia. inspired by John Whitley's vintage computer art and his Experiments in Motion Graphics (1968)

tags: sound art

Danse Danse Zuri

score and sound mix for Danse Danse Zuri, an animated film about a pop concert, by Shannon Clancy. Lyrics and vocals by Isabella Stochetti

tags: film, music, sound design

Playlist

sound editing and mixing for Playlist, an animated playlist by Valerie Choi

tags: film, sound design

Ghost Story

score and sound design for Ghost Story, an animated film about a ghost invading an office, by David Davis. extra sound mixing by Ben Huff

tags: film, music, sound design

The Recollected Body

sound art for choreography-based installation called Recollected Body. choreography and visuals by Izzie Capper. performed by Bakini Pick-up at Trinity Laban Conservatoire of Music and Dance, Creekside. audio featured on installation, The Zium Museum

tags: sound art, interdisciplinary

Geist Metro

guitar composed for, and contributed to, Paws Menu’s track, geist metro, which was created for a room within the The Pokisfiori Museum Installation, an interactive “non-game” giving tracks their own spaces

tags: music

a subconscious stream

a generative sound art composition, a subconscious stream. Piece based on a post by poem.exe. using API from the Twitter bot, parsed through using Processing’s OSC, into Max/MSP

tags: sound art

i.c.e

live audio manipulation and production as part of a collaborative performance called I.C.E.III. Spoken word written by Emily Gregory and choreography by Jasper Llewellyn. Recorded and performed at the George Wood Theatre, Goldsmiths University of London

tags: sound art, interdisciplinary

Ghost Squad

sound design for Ghost Squad, an animated short by Kieran Sugrue

tags: film, sound design

Gallery

music and sound design for an animated film called Gallery, by Lilian Hii. All foley - except voices - and some music sample close to the end, recorded at London’s Tate Modern and South Bank galleries

tags: film, music, sound design

Choya

music and sound for a submission made by Devon Kong and Rachel Tan of motion graphics for Choya (password: choya)

tags: film, music, sound design

Bleuet Fraise

Score for animated short film Bleuet Fraise, about a sweet encounter by Marianne Lauzon

tags: film, music

Hashtag Dungeon

original soundtrack for Hashtag Dungeon, a dungeon crawler with Twitter-generated gameplay, by Hitpoint Games

tags: videogames, music

Retool

original soundtrack for Retool, a 3D hacking puzzle game, by Hut-90 Games

tags: videogames, music

Osun

score and sound design for Osun, an animated short about a young girl and her mentor, by Amber Lee

tags: film, music, sound design

One Step Forward

score for One Step Forward, an animated short about journeying and growth, by Haley Rose

tags: film, music, sound design

Worry Worms

score for an animated short called Worry Worms, about an Apple facing their inner anxiety, by Colleen Castleman

tags: film, music

PULS

score and sound design for an animated short called Puls, about tumours and anxieties, by Sherryl Burgard

tags: film, music, sound design

Finn

score for a short called Finn, about a writer struggling with his inner voice, by Matt Ley

tags: film, music

Hedgehog and I

score for a short called Hedgehog and I, a black-and-white 16mm film about friendship (and hedgehogs), by Ray Roberts

tags: film, music

Articulating Forms

composition and collaboration for dance called Articulating Forms, exploring the development of various ‘forms’ of movement and music, featuring Isobel Bloomfield and Claudia Toinetto. Recorded and performed at the University of Surrey

tags: music, interdisciplinary

Glitter Warriors

score for an animated short called Glitter Warriors, about a team of dazzling warriors on a reconnaissance mission, by Katie Elle

tags: film, music, sound design

More Things from Early On

before specialising more in what I do now, I composed music for various short films and sketches from as early as 2012.

One of my most frequent collaborators at the time was Elliot Gough; I hope to make the music I composed for his works available in due time. For now, you can check out videos that include very early scores of mine

tags: film, music